"ANIMATION LEGACY SERIES"
Tony White guidebooks ~ in support of colleges, students, animators and the industry.
Foundational knowledge for 2D, 3D, Stop-frame and AI animators everywhere!
Foundational knowledge for 2D, 3D, Stop-frame and AI animators everywhere!
For many youngsters in this media-driven day and age, the ultimate career dream is to become an animator working in Film, TV or Games. However, finding the best way to do that is quite daunting as it's hard to know where you can even begin! In this book, 'The Animation Student Guidebook', master animator, author and educator, Tony White, explains the process of both getting into college to study animation in the first place, but then how to get into the industry, and stay there, later. Tony starts by explaining how the industry works and what needs to be done to secure that first, vital job in the world of animation. He then explains how to choose the best college to start your journey, and suggests things that you might do - inside and outside of your college program - to make acceptance in the animation industry more likely. There is no doubt that this is THE definite guidebook for anyone who wants to become a master animator in the future.
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This book pays tribute to our animation elders and provides a brief overview of the essential moments in animation’s rich history. In short, it details what every self-respecting animator, or student, should know. But it is more than a list of names, dates, and times. It is a ‘workbook’ – meaning that it challenges you to reach out and go beyond what is in this book, to further your understanding – and hopefully respect – for the great animators of the past. For this reason, I hope animation teachers everywhere – as well as students - can adopt this as a key source of reference for their history of animation classes. KINDLE EDITION CURRENTLY AVAILABLE |
There are 5 essential walk actions that every self-respecting animator should know - whether they be a 2D animator, or any other kind! These are the ‘Generic Walk’, the ‘Double Bounce’, the ‘Sneak’, the ‘Sad Walk’, and the ‘Limping Walk’. Here, master animator, Tony White, offers simple and easy to understand guidelines on how each can be done - and throws an extra bonus section on doing a ‘Front Walk’ too. So, lose all those previous struggles you’ve had in trying to get your characters to walk convincingly and adopt this easy-to-follow guide that will make you one animator who definitely can ‘Walk the Walk’! KINDLE EDITION CURRENTLY AVAILABLE |
This book is a love letter to traditional, hand-drawn, 2D animation. It is written for those true artists who still want to draw and see their drawings come alive, frame-by-frame. It is for those illustrators who want to bring their art to life, within their own style and skillset. It is a guidebook to get you started, telling your animated stories, using pencils or a digital stylus. With it, you can then experience the magic of seeing every line your draw, every thought you have, every spell you wish to cast, come alive - knowing that you did it and it was not done under the dictates of an anonymous algorithm somewhere. KINDLE EDITION CURRENTLY AVAILABLE |